Uncharted 4: A Thief’s End PS4 Game Review: With 40 million PlayStation 4 consoles sold, you would think that the more business-minded folk at the Sony would have skippered the development on the uncharted 4: A Thief’s End. Considering that how well the console has to be performed without the presence of the big exclusive game, and why even bother making one? After all it is not that why the Uncharted games are called the system sellers? But, thankfully the value of the content has not lost on the company and neither is Uncharted 4. And for that series fans should be very grateful.
Uncharted 4: A Thief’s End PS4 Game Review
Including PS Vita’s Uncharted: Gold Abyss and like the last four games in the series, Uncharted 4 has playing as the Nathan Drake. After walking away from the dangerous life of being the treasure hunter, Drake finds himself the right back in the thick of the things trying to save his brother Sam, who was long thought dead. In order to do so, he must be uncovering the treasure of the pirate Henry Avery.
Along the way you have to run and gun past an assortment of the expendable soldiers then hunt for the clues that will put you on the track and then jump across one chasm with too many in the search for lucre. While all the gameplay elements that we know and love from the earlier games are accounted for and present, they are not around in same proportions that we have come to expect.
In the series that is known for the adrenaline-fuelled action and high-octane, Uncharted 4’s best moments are at its quietest. So right in the middle of a bazaar be it piecing together forgotten parts of the history in a clock tower or be it swinging around the Scottish Highlands, the emphasis on the puzzles and exploration over the combat is a welcome change. With some polished brainteasers the puzzles are at its greatest strength.
As for the traversal, Drake has the new trick up his sleeve with the ability to use the grapple rope. With the tap of a button will allow you to swing to the higher ground or can prevent certain demise when he is sliding down a muddy slope. It is not the unique feature but it manages to keep usual formula of scaling the ancient ruins and giant massed of the rock-fresh.
These elements will make up the bones and meat of the Uncharted 4 experience. It is welcome to change considering how the combat-heavy series became with each outing. Gone are the shooting that galleries are compelled to how combat the heavy series that became with each outing. Gone are the shooting galleries that are compelled you to kill everyone in the sight to progress. In their place there are a number of encounters that are a bit more flexible with your playing style.
Rather than to force you to gun down your opposition, stealth is the valid in certain sections. In some of the places you will be able to sneak away from the enemies undetected, while the others will give you the choice of taking your foes down. For most of the part it is a remarkable improvement over the first three games with the shooting as well as popping in and out of the cover being incredibly responsive. But on the broader level, it lacks the sense of the freedom in the combat.
Clocking in around for the 15 hours on a normal difficulty, Uncharted 4 looked spectacular through and through. There was a only couple of minor drops in the framerate but at this side, it is safe to say that from the technical standpoint a Naughty Dog has set the benchmark in crossing the uncanny valley what with is the accurate facial animations and fluid movement of many of its characters.
Uncharted 4 is not the perfect and crease in its well-worn formula that still crop up from time to time. But with the welcome change in the composition of its base feature set, it proves that the series can be still be relevant despite a few missteps.
- Inventive puzzles
- Emphasis on exploration
- Fantastic visuals
- Improved shooting
- Levels are not as open as they seem
- Muddled plot
- Rating (out of 10): 8
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